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Skyrim Outfits

Miraak's Mask, the Vampire Armor variants, and the Roughspun Tunic prisoner's outfit (which the player begins the game wearing) are some of the outfits I made for Skyrim.  Clothing folds and wrinkles were modeled in Zbrush without the aid of Marvelous Designer.

In-game screenshot from Skyrim - I made the Vampire armor, hair, and facial hair, but not the character model itself.

In-game screenshot from Skyrim - I made the Vampire armor, hair, and facial hair, but not the character model itself.

Appearing in The Elder Scrolls V: Dragonborn, I designed and modeled Miraak’s mask and pauldrons. Clothing folds and wrinkles were modeled in Zbrush without the aid of Marvelous Designer (which wasn’t used for Skyrim).

Appearing in The Elder Scrolls V: Dragonborn, I designed and modeled Miraak’s mask and pauldrons. Clothing folds and wrinkles were modeled in Zbrush without the aid of Marvelous Designer (which wasn’t used for Skyrim).

Appearing in The Elder Scrolls V: Dragonborn, I designed and modeled Miraak’s mask and pauldrons. Clothing folds and wrinkles were modeled in Zbrush without the aid of Marvelous Designer (which wasn’t used for Skyrim).

Appearing in The Elder Scrolls V: Dragonborn, I designed and modeled Miraak’s mask and pauldrons. Clothing folds and wrinkles were modeled in Zbrush without the aid of Marvelous Designer (which wasn’t used for Skyrim).

In-game screenshot - I designed and modeled Miraak’s mask and pauldrons. Clothing folds and wrinkles were modeled in Zbrush without the aid of Marvelous Designer (which wasn’t used for Skyrim).

In-game screenshot - I designed and modeled Miraak’s mask and pauldrons. Clothing folds and wrinkles were modeled in Zbrush without the aid of Marvelous Designer (which wasn’t used for Skyrim).

In-game screenshot - I designed and modeled Miraak’s mask and pauldrons. Clothing folds and wrinkles were modeled in Zbrush without the aid of Marvelous Designer (which wasn’t used for Skyrim).

In-game screenshot - I designed and modeled Miraak’s mask and pauldrons. Clothing folds and wrinkles were modeled in Zbrush without the aid of Marvelous Designer (which wasn’t used for Skyrim).

Vampire armor (Lord Harkon NPC) from The Elder Scrolls V: Dawnguard DLC. All clothing folds and wrinkles were manually modeled (Marvelous Designer was not used for Skyrim character art).

Vampire armor (Lord Harkon NPC) from The Elder Scrolls V: Dawnguard DLC. All clothing folds and wrinkles were manually modeled (Marvelous Designer was not used for Skyrim character art).

Vampire armor (Lord Harkon NPC) from The Elder Scrolls V: Dawnguard DLC. All clothing folds and wrinkles were manually modeled (Marvelous Designer was not used for Skyrim character art).

Vampire armor (Lord Harkon NPC) from The Elder Scrolls V: Dawnguard DLC. All clothing folds and wrinkles were manually modeled (Marvelous Designer was not used for Skyrim character art).

Vampire armor from The Elder Scrolls V: Dawnguard DLC. All clothing folds and wrinkles were manually modeled (Marvelous Designer was not used for Skyrim character art).

Vampire armor from The Elder Scrolls V: Dawnguard DLC. All clothing folds and wrinkles were manually modeled (Marvelous Designer was not used for Skyrim character art).

In-game screenshot from Skyrim - I made the Vampire armor, hair, and facial hair, and Auriel's Bow, but not the character model itself.

In-game screenshot from Skyrim - I made the Vampire armor, hair, and facial hair, and Auriel's Bow, but not the character model itself.

In-game screenshot from Skyrim - I made the Vampire armor, hair, and facial hair, but not the character model itself.

In-game screenshot from Skyrim - I made the Vampire armor, hair, and facial hair, but not the character model itself.

In-game screenshot from Skyrim - I made the Vampire armor, hair, and facial hair, but not the character model itself.

In-game screenshot from Skyrim - I made the Vampire armor, hair, and facial hair, but not the character model itself.

Skyrim Prisoner clothes, which the player begins the game with. All clothing wrinkles were manually modeled (Marvelous Designer was not used for Skyrim character art).

Skyrim Prisoner clothes, which the player begins the game with. All clothing wrinkles were manually modeled (Marvelous Designer was not used for Skyrim character art).

Skyrim Prisoner clothes, which the player begins the game with. All clothing wrinkles were manually modeled (Marvelous Designer was not used for Skyrim character art).

Skyrim Prisoner clothes, which the player begins the game with. All clothing wrinkles were manually modeled (Marvelous Designer was not used for Skyrim character art).