I'm a senior character/3D artist with twenty two years of experience in the game industry. The highlight of my career is the six years I spent at Bethesda Game Studios, where I worked on The Elder Scrolls V: Skyrim and Fallout 4.
Modeling and texturing characters, creatures, hard surface, and the occasional environment prop.
- Modeled and textured characters, creatures, and outfits.
- Hard surface modeling and texturing.
- Modeled and textured key hairstyles and all facial hairs for Skyrim and Fallout 4.
- Developed art standards and production methods for hair and facial hair used in character creation.
- Managed and art directed the outsourcing of additional hair assets.
Modeled and textured characters and creatures.
Environment artist, character artist, and lead artist (depending on the project).